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Description
Typical games go back and forth, with one player developing threats and the other player removing them

You can drop a land tapped (any land), tutor a dork, exile like a better Naturalize artifacts or enchantments to perma-answer stuff or grow with a counter and pseudo-fight as removal too

One of the most interesting is Mana Drain, because it does so much more than just counter a spell

For two new players, one of each is perfect to learn the game
I think that the new Rishkar's Expertise is a much better fit for the role of heavy card draw
