exile mtg cards Rules Text: exile, it, instead, Colors: Red, 78 From the Commander set. Rules Text: exile, black, 175
Description
I don't really get the reasoning, but at this point it's far more noticeable when Ramp is viable than when it isn't

Whats the easiest upgrade that makes a deck look better instantly
If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time
If you do, each opponent loses X life and you gain X life, where X is the sacrificed creatures power

This is a fun little self-mill engine that dumps a few cards in the yard every other turn
