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Outside of removal, there's other powerful spells like the game-ender Exsanguinate, and the value engine Lingering Souls, both of which work well with Y'shtola's abilities due to being greater than mana value 3 when cast

Additionally, its easy to build up enough Energy to spin Aetherworks Marvel again and again

What if it just grants a creature type

One-Mana Cantrips I prefer Tidings and Concentrate, but these are pretty commonly played

If your lands are never going to untap, there's little harm in sacrificing them and turning each land into two mana makes the upkeep on Stasis maintainable on a permanent basis