US$ 28.04
mtg final fantasy secret lair ICv2: Three 'Magic: The Gathering This is the official licensed Magic Magic: The Gathering - Final
Description
Attacks like Fire Spin required large energy commitments and forced energy discards, making Charizard powerful but risky

Here are some of my favorite Gruul options for getting them back: Removal No permanent is safe from us

Grave Strength Whenever a mill-cantrip type spell can tack on this kind of scaling benefit while keeping the mana cost low, it always seems like a pretty good trade Drown in Filth could also be in this spot

It is overall slightly weaker than Shock but it does at least have some other mild perks (for killing all those 2 toughness indestructible dorks!)
Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.) Creature - Knight Insect Drix Fatemaker When this creature enters, put a +1/+1 counter on target creature