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There are a few ways it improves the game of Magic although they do not really relate to the reduction of random effects

We broke Dockside Extortionist
Many decks tried to smooth out their mana curves in order to try and make Void less devastating, but there always seemed to be a good number to choose, and the existence of quality bounce spells Repulse and Recoil meant you often had a decent read on their hand even if you hadn't looked at it directly and also made it much easier to leave them with multiple cards in the same casting cost and not take damage while building up to five

While Talion may not prove to be as good as having a Rhystic Study in the command zone, you can definitely draw a lot of cards if you choose the correct number

I mentioned the WoW trading card game earlier and how it solves some of Magic's problems but is a bit linear and dry as a result
